Search Intent

House Is a Shape Decision, Not a Default Upgrade

Players who know Small House is efficient need the real House rule: House wins only when the available space is 6x4 and cannot fit two 4x4 Small Houses.

InfrastructureTier B

Mini War House Guide

House Guide

House is the $700 Common housing option with +4 civilian cap and a 6x4 footprint. It is not the default upgrade over Small House; it is the right answer when a 6x4 rectangle is the space you need to fill.

+4 civilians fixed

The base building data now stores House as +4 civilian cap with $700 cost, $70 resale, and 15s build time instead of leaving Civilians as N/A.

early-gamehousingcivilian-capspace-planning

3-Second Decision

Buy or Skip?

Buy House only when its +4 cap and 6x4 footprint solve a real layout problem. In most open layouts, Small House remains cheaper and more space-efficient.

Building Stats

Cost
700 💰
Tier
Tier B
Category
Infrastructure
Civilians
+4 👤

This building does not generate income. ROI metrics are not applicable.

Resell Value
$70

Payback Calculator

Payback cannot be calculated yet because House has no confirmed income-per-minute value in the current data.

Tier Context

Tier B Explained: Highest Common Cap, Lower Efficiency

House deserves Tier B because it is useful and cheap enough to matter, but it is not efficient enough to become a default route building.

SourceHouseSmall House
TierBB
Civilian cap+4+3
Cost/Civ$175$100
Civ/tile0.1670.1875
Best triggerExact 6x4 spaceMost 4x4 and 8x4 layouts

Treat House as a B-tier layout solution: useful when the 6x4 footprint is exactly right, wasteful when Small House combinations fit.

House advantage

+4 single building

No other Common house gives as much cap in one building.

Small House advantage

Better efficiency

Small House wins both per-tile density and cost per civilian against House.

Tier lesson

Role-specific

A building can be valid without being the default. House is a layout tool.

Common Housing

Farm House vs Small House vs House: The Complete Common Housing Decision Framework

Common housing is a three-way tradeoff. Farm House wins cost, Small House wins density, and House wins only the largest single Common cap increment.

Compare Small House ->
House math

4 / 24 = 0.167

House is denser than Farm House, but below Small House.

Cost warning

$175/Civ

House costs 75% more per civilian cap than Small House.

Layout rule

6x4 only

The strongest House case is a 6x4 rectangle that cannot fit two 4x4 buildings.

Common Houses Triangle

Use this table as the quick decision model for Common housing.

MetricFarm HouseSmall HouseHouse
Cost$150$300$700
+Civilians+2+3+4
Footprint4x4 = 164x4 = 166x4 = 24
Build time5s10s15s
Cost/Civ$75$100$175
Civ/tile0.1250.18750.167
Best useCheapest capBest densityExact 6x4 rectangle

House is not the overall Common winner. It is the shape-specific +4 option.

House vs Small House Tile Scenarios

The 6x4 footprint is the page's central decision. House wins only when the layout cannot fit better Small House combinations.

MetricHouse optionSmall House optionCorrect choice
6x4 space1 House: $700, +4, full use1 Small House: $300, +3, 2x4 wastedHouse if the 2x4 strip is unusable
8x4 space1 House: $700, +4, 2x4 wasted2 Small Houses: $600, +6Small House x2
12x4 space2 Houses: $1,400, +83 Small Houses: $900, +9Small House x3
4x4 spaceHouse does not fit1 Small House: $300, +3Small House

House is a tactical fit for 6x4 land. Once the space can fit multiple 4x4 blocks, Small House takes over.

Civilian Cap vs Actual Civilians

This explains the common complaint that houses were built but the visible civilian count did not rise.

MetricWhat it controlsPrimary sourcesHouse effect
Civilian capMaximum possible civiliansHouses, research, territoriesHouse adds +4 cap
Actual civiliansCurrent usable population/workforceResearch tree and territoriesHouse does not fill this directly
Factory outputProduction supported by actual civiliansActual civilians plus factory setupHouse helps only if cap was the bottleneck

If actual civilians stay low, build-order housing is not the fix. Progress economy research and territory control, then add houses when cap becomes tight.

Upgrade Path

House in the Full Upgrade Path: Last Common House Before Uncommon Tier

House is the top Common cap increment, then the ladder moves into Villa and Apartment Building. Current local data stops short of Double Turbo Tower, so external-only entries are marked pending.

Open Villa ->
MetricTier/RarityCost+CivBuild timeRole
Farm HouseB / Common$150+25sCheapest cap and route-backed opener
Small HouseB / Common$300+310sBest Common density
HouseB / Common$700+415sHighest Common single-building cap
VillaA / Uncommon$3,000+521sMid-game cost bridge
Apartment BuildingA / Uncommon$7,500+627sDenser than Villa, still below Small House
Modern BlockA / Rare$40,000+810 minBuild-time jump
SkyscraperS / Epic$400,000+1020 minFirst serious late housing fix
Helix TowerS / Legendary$2,500,000+1345 minLate capacity escalation
The ManorS / Mythic$10,000,000+141 hrEndgame density
HotelS / Mythic$50,000,000+201 hrHigh absolute cap
Giant SkyscraperS / Secret$1,000,000,000TBD locallyTBDSecret local catalog entry
Double Turbo TowerExternal pending$25B external+55 externalTBDNot in current local catalog

House is a bridge, not the final answer. Use it for the right Common layout, then graduate when cap demand and economy scale justify the next tier.

Player Pattern

"I Built Houses But My Civilians Stayed at 0"

This is the most important beginner clarification: House increases capacity, not the actual population count by itself.

What players expect

+4 workers now

The building says housing, so it is natural to expect immediate usable civilians.

What actually changes

+4 cap

House raises the maximum supported civilians. It does not fill the population pool directly.

What fixes it

Research + territory

Progress Economy Branch civilian upgrades and capture territory so actual civilians can rise into the cap.

3 Critical Mistakes With House

Slot Decision

House vs Small House: The 6x4 Decision

The whole decision comes down to whether the shape of available land rewards a 6x4 building.

Open Small House ->
Decision PointHouseSmall House
Cost$700$300
Civilian cap+4+3
Footprint6x4 = 244x4 = 16
Civ/tile0.1670.1875
Cost/Civ$175$100
Wins whenExact 6x4 space4x4, 8x4, 12x4, and most open layouts

Build House when the land is 6x4. Build Small House when the land can be divided into clean 4x4 blocks.

Common to Uncommon

Where House Fits in the Housing Upgrade Path

House is the final Common step before Villa. It is still cheap in the full ladder, but not efficient enough to spam blindly.

Production Chain

Civilian Cap Decision Tree

Use this sequence before building House. The goal is to avoid buying unused cap or inefficient shapes.

6x4

House wins

One House uses the rectangle and gives +4.

8x4

Small x2 wins

$600 for +6 beats $700 for +4.

Actual civs low

Research first

House is only cap. It does not create actual civilians alone.

House is correct when cap pressure, 6x4 shape, and safe spending all line up.

Layout Guide

When House Beats Small House: The 6x4 Tile Constraint

House's best case is not abstract efficiency. It is a concrete base layout where a 6x4 rectangle exists and the leftover strip from Small House would be unusable.

Best House case

6x4 rectangle

House fills all 24 tiles and gives +4. One Small House would leave 2x4 dead space.

Small House case

8x4 open space

Two Small Houses fit perfectly, cost $100 less, and give +6 instead of +4.

Mixed layout

12x4 space

Three Small Houses usually beat two Houses on both cost and total cap.

Cap trigger

Only if needed

Even a perfect 6x4 shape is not urgent if actual civilians are still far below current cap.

The clean rule: House for 6x4 rectangles; Small House for repeatable 4x4 grids.

Unlock Chain

✅ No prerequisites. Available from the start.

House Build Strategy

Use House for Exact 6x4 Gaps

House is strongest when a 6x4 rectangle is available and a 4x4 Small House would leave a dead 2x4 strip.

Shape -> 6x4

Use Two Small Houses in 8x4 Space

Two Small Houses cost $600 and give +6 cap, beating one $700 House with +4 cap.

Open land -> Small House

Read +4 as Cap, Not Instant Population

If civilians do not visibly rise, the missing step is research or territory, not more House spam.

Mechanic -> cap

Respect the 0 Build-Order Signal

House is a reactive mid-game housing fix. Do not replace Farm House, Workshop, or income pieces in scripted openers.

Timing -> reactive

Appears In

This building does not appear in any current build order.

Current Meta Usage

0 build orders0 strategy links

House is not marked as a current meta core pick yet. Use it when its stats, unlock role, or synergies fit your match plan.

Patch History

No confirmed patch changes are recorded for House yet. This section will update when verified balance changes are added to the building data.

Frequently Asked Questions

What does House do in Mini War?

House costs $700 and adds +4 to your civilian cap, the highest single-building cap gain among Common houses. It has a 6x4 footprint, a 15-second build time, and a $70 resale value. It increases maximum civilian capacity, not actual civilians directly.

Should I build House or Small House in Mini War?

Build Small House in most layouts because it is cheaper and more space-efficient. Build House only when you have a 6x4 rectangular space that cannot fit two 4x4 Small Houses, or when one building needs to add +4 cap in that exact shape.

Why did my civilians not increase after building House in Mini War?

Because House increases civilian cap, not actual civilian count. Actual civilians come from research progress and territory control. If your visible civilians stay low, progress Economy Branch civilian upgrades and capture relevant territories before adding more houses.

When is House better than Small House in Mini War?

House is better in an exact 6x4 space where one Small House would leave a useless 2x4 strip. In 8x4 space, two Small Houses cost $600 and give +6 cap, beating one $700 House with +4 cap.

How many civilians does House give in Mini War?

House gives +4 civilian cap. For Common houses, Farm House gives +2, Small House gives +3, and House gives +4. Current local data now stores House's +4 value directly, so the page no longer needs to show Civilians as N/A.

Is House worth building in Mini War?

Yes, if the layout is right. House is worth building for an exact 6x4 gap or when you need +4 cap in one Common building. It is not worth spamming in open layouts, where Small House combinations usually give more cap for less money.